Cut:
simple change from one shot to another
not obvious
Shot reverse shot:
editor cuts back and forth from one person to another
good for showing interaction and conversation clearly
Eyeline match:
editor showing us what a character is seeing
makes it clear what or who a character is looking
Graphic match:
cutting between two shots that look similar
quite artsy
can be with sound or movement
Action match:
cutting from a shot with some kind of movement to another shot of the same action but from a different angle
makes it look like one fluid movement
Jump cut:
cutting a piece of a shot out and not using anything to cover the angle
makes something seem chaotic or repetitive and takes away realism
used by amateurs
Cross cutting/ parallel editing:
cutting between two scenes that are happening simultaneously
creates suspense or a link between scenes
Cutaway/ insert shot:
short shot of something relevant to break up a longer shot
e.g. a scene with two people talking, add a shot a hand
keeps audience engages and prevents shot from getting too boring
Dissolve:
two shots blend into each other whilst transitioning
good for making it seem like time has passed
Fade in/ out:
solid colour slowly changes into a shot or vice versa
makes something seems like the start/ end
fade to white connotes death
Wipe:
screen being 'pushed' off of the screen
retro & comic
takes away realism; noticeable
Superimposition:
when graphics are places on top of a shot
[co-ordinates & locations]
Long take:
slow paced editing
one long shot for a long time with no cuts
can be relaxing or awkward
Short take:
fast paced editing
lots of edits
used a lot in adverts
Split screen:
two or more shots on the screen
used for phone calls or linking things
can be cheesy; takes away realism
Montage:
lots of scenes mashed together
create the illusion of time passing
[self-explanatory]
slow motion
fast motion
flash back
flash forward
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